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MMORPG's: Are they +/-?

MMORPG's: Are they +/-? Topic: An example of a conclusion report
May 20, 2019 / By Idony
Question: Hi everyone. I'm doing a psychology report on the development of the "self" through role-playing games such as Diablo II and World of Warcraft. Can I have your opinion? How do you think massive multi-player gaming effects adolescents? Are they hindering? Productive? A source of refuge from family stresses? A mixture of all three? Give me your opinion and please let's not get into a giant debate. I just want to know exactly what you think! Your answers are GREATLY appreciated! Thank you
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Best Answers: MMORPG's: Are they +/-?

Edythe Edythe | 8 days ago
I'm a recovering MMORPG addict, I played them for 7 years and at one point spent 12-16 hours a day online. MMORPG's are Many things, and all of the things you listed above. When I started playing MMORPG's I barely played, I started with Lineage the blood pledge. Lineage is a Korean MMORPG, it started with an hour every couple days, to an hour a day, two a day, ended up playing 16 hours a day everday. I had similar daily hours logged on World of Warcraft, Diablo 2, Ragnarok, Everquest, Tabula rasa most recently. MMORPG's can be very welcoming to a person who is goal driven and highly motivated to ecxell. These games are designed in such a way that you have to spend 12-16 hours a day in order to maintain a certain level of power or achievment. Lineage was the worst, a game with virtually no limit to level cap, item enchantments. I find games with this principle force the highly competetive people to devote every waking hour to this goal of power the game promises. Games with a PvP system in place "Player Vs. Player" are the worst. Lineage for example had a PvP, aswell as a non PvP server. On the PvP server you could walk up to anyone outside town and attack them at any given time, this really makes players want to become stronger and stronger. The stronger you are, the higher level of power you hold over the other players, this can be a very rewarding thing to a competetive person, it can turn into a very serious addiction. Games like these often times forces players to spend real money on ingame currency or items/equipment, in order to get ahead. This can be very damaging to a person, I have never been addicted to any drugs but assume it would be a similar type of addiction. In cases where a player has the funds to do this, they can gain an overwhelming amount of self-gratification. In other cases where players don't have enough time or money to be as strong, it can be very damaging to their self esteem. This can make them feel weak or useless. MMORPGs can be a great escape from real life, you can enter a world where you have freedom, power and in some cases fame. People may respect you, or understand you better than family in some cases. MMORPGs can also be great character building games, several of these games encourage cooperation among players in order to kill bosses etc. for better items. However, games like world of warcraft are made in such a way that make players stay online for extended periods during raids or dungeons. Players that don't show up for raids lose DKP (points reward system that allows purchase of items) sometimes raid spots, or in rare cases get completely removed from a guild. This forces players to skip real life obligations on a regular basis in order to attend the online guild functions. In conclusion, MMORPGS can be a helpfull tool in building a persons character, and it can also be very damaging. I do not believe the problem lies with players as much as it does with game designers. Software companies could very easily create games that don't force you to stay on for hours on end in order to get anywhere. But then again making players addicted to their virtual world guarantees that monthly subscription. For the time being MMORPGs are a grey area in terms of good/evil.
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Edythe Originally Answered: Mmorpg or rpg games?
The best mmorpg website is http://www.mmosite.com you can do some research on their gamelist, http://gamelist.mmosite.com or just look at the ranking board at the frontpage, it lists the top10 anticipated and highest ranked mmorpg up to date. BTW I would like to suggest some pretty good mmorpgs. 9 Dragons: http://feature.mmosite.com/9dragons 3D Martial Arts MMORPG, nice character build and pk system. Fiesta Online: http://feature.mmosite.com/fiestaonline/ Fiesta Online is a full 3D cartoon fantasy MMORPG based on brilliant and dynamic cartoon style graphic images. The biggest characteristic of the game is that it can appeal to the users of various age groups and in many countries with the cartoon style graphics. Perfect World: http://feature.mmosite.com/perfectworld/ Open Beta now, Perfect World is a full-feature 3D online game that is based on rich Chinese mythology and set in the world of Pangu. Malaysian version is completely english and no IP block. 2moons: http://feature.mmosite.com/2moons One of the most anticipated free MMORPG right now, 30th July Acclaim will launch open beta. Rakion: http://feature.mmosite.com/rakion One of the best action MMORPG, pvp oriented GunZ Online: http://feature.mmosite.com/gunz Same as Rakion but with guns. FlyFF: http://flyff.mmosite.com Animated MMORPG, you can fly when you reach lvl 20 and the lvl rate is very high. i reached very high lvl within few time

Chasity Chasity
It is my opinion that MMORPG's are hindering for adolescents. Adolescents, regardless of age, are still developing the concepts of reality and fiction. MMORPG's demand a lot of time and can become addicting and consuming. Adolescents have a tendency to gravitate to that which is easiest. It is easier to sit at a computer and type on a keyboard than it is to do homework, go to a friend's house, take a walk or do chores for example. On the other side of the coin, in some cases, but not all, lasting friendships can be developed or found in these games with people that may live down the street from you or across the country. You also have the harbored factor that there are perverts out there that troll these games for unsuspecting children and use the game to abuse their innocence with no second thoughts of what they are doing to them, nor does the child understand or realize that they are being abused. So therefore, this can be a down-side to MMORPG's. Adult supervision is a must for children 16 and under, regardless of the rating of the game. A person, be they child, adolescent or adult can identify often with the character they choose to play. It hurts nothing to be someone else for awhile and be able to do things that you can't do in real life... Hinderance comes when reality cannot be separated from the fictional character played in the game. As stated by previous posters, it is dependent upon the individual. We all develop at a variety of rates. Parental authority should apply in the case of how much, when and what an adolescent should or shouldn't be allowed to do on or with these types of games. The sad part is that most parents are clueless. They buy the game, not realizing the indepth measure of these games. Most parents do not realize that there is usually no finishing these types of games as the proprietors keep adding more and more to keep you paying that monthly or yearly subscription fee. If you're going to hand over the discs and pay the subscription fee for your child, become as well educated on the game as you can be and maybe even make a trial account for yourself and try the game so you can get the feel for what's going on in these games. Most of these games have BOOKS to read on them, not just an instruction pamphlet, because they are so indepth and involved. So, it would behoove a parent to be cautious when purchasing a game of this magnitude for their child. In summary, it really depends on the individual. I cannot emphasize the need for parental oversight, education and involvement to at least understand what they are allowing their child to become involved in. It's more than just a game. It can consume the person. Outside intervention is sometimes required. It could become source of refuge from family stresses, but can also be the cause of some. Personally, I do play a popular MMORPG. I understand the ramifications of the game and the no-game-end result. I understand the addiction. Game play is a choice of the individual. However, although I am a parent... I have no adolescents at home. My children are grown adults now, and both play MMORPG's. .
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Arleen Arleen
I think it becomes hard to separate the game and reality. I have wondered before about kids that get mad and shoot each other if it doesn't seem real because on the game you kill someone and they come back. Yes hindering. A false sense of reality. Definitely a source of refuge from all kinds of stresses. Get away, be a hero online and play with friends that know you only through the game. You can be anyone you want.
👍 33 | 👎 -10

Zebulon Zebulon
it matters on the person.. they affect people differently. They hinder lots of people under normal circumstances when developing.. limit interpersonal reactions in real situations.. they dont know how to read and react to body language.. Games can help escape stress if used for short times but for long periods they can only cause dependence..
👍 26 | 👎 -19

Silvester Silvester
I think they are hindering. Just as most video games, you could be doing something more educational or progressive. They are not productive, as anything you do in them will not lead to real-life success or productivity in anything. They may be a refuge from family stress, but for me its more for a lack of something to do or for entertainment.
👍 19 | 👎 -28

Ollie Ollie
OK... my class is like NERDLAND and everyone plays runescape... a mmorpg... and they actually say lol and roflmao out loud! its not even funny! IT TOTALLY INFLUENCES THEM!!! aka yes it effects them... they are kind of hindering because it is just a game and people spend tons of time on them, eliminating time for homework and or work.
👍 12 | 👎 -37

Ollie Originally Answered: Mmorpg or rpg games?
The best mmorpg website is http://www.mmosite.com you can do some research on their gamelist, http://gamelist.mmosite.com or just look at the ranking board at the frontpage, it lists the top10 anticipated and highest ranked mmorpg up to date. BTW I would like to suggest some pretty good mmorpgs. 9 Dragons: http://feature.mmosite.com/9dragons 3D Martial Arts MMORPG, nice character build and pk system. Fiesta Online: http://feature.mmosite.com/fiestaonline/ Fiesta Online is a full 3D cartoon fantasy MMORPG based on brilliant and dynamic cartoon style graphic images. The biggest characteristic of the game is that it can appeal to the users of various age groups and in many countries with the cartoon style graphics. Perfect World: http://feature.mmosite.com/perfectworld/ Open Beta now, Perfect World is a full-feature 3D online game that is based on rich Chinese mythology and set in the world of Pangu. Malaysian version is completely english and no IP block. 2moons: http://feature.mmosite.com/2moons One of the most anticipated free MMORPG right now, 30th July Acclaim will launch open beta. Rakion: http://feature.mmosite.com/rakion One of the best action MMORPG, pvp oriented GunZ Online: http://feature.mmosite.com/gunz Same as Rakion but with guns. FlyFF: http://flyff.mmosite.com Animated MMORPG, you can fly when you reach lvl 20 and the lvl rate is very high. i reached very high lvl within few time

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